Version 1.2 is now live in the AssetStore
Release Notes:
- Fixed bug were Methods (before enter state and before leave state) where not called when transition duration was zero
- Fixed bug in PanelSwitcher component where hiding a hidden panel resulted in showing it
- Fixed Null reference bug in PanelSwitcher component
- Added: You can now set MainPanels to show instant on Start or SceneSwitch
- Added: You can now have multiple mainPanels
- Changed Calling Methods on changing state from to UnityEvents (previously Methods where called with „SendMessage“)
- Change: exposed
- public static uGUIManagedPanel FindPanel(string name)
- you can now get the instance or the GameObject of any panel by calling
- uGUIManager.FindPanel(“PanelName”).CachedGameObject