Category: Uncategorized

  • Raspberry & Octoprint

    Raspberry & Octoprint

    To print stuff on your 3D printer you either handle those nasty sd-cards or you have a pc attached to your printer running all the time. To “FIX” this i decided to set up a raspberry pi with octoprint and have this always attached to the printer. I baught the Raspberry Pi 3 and followed […]

  • Strain relief for the heatbed cables Pursa i3 / Thingiverse

    Strain relief for the heatbed cables Pursa i3 / Thingiverse

    I red a lot about the cables that power the heat/build plate to loosen or suffering from material fatigue and I didn’t find a thing that was fitting my printer setup so I designed one myself and decided to share it on thingiverse.  

  • Connect Four 3D (IOS & TV OS)

    Connect Four 3D (IOS & TV OS)

    A long time ago there was my first project I released in the App Stores called Connect Four 3D then it looks a lot different! And it lied in the stores for a long time. But then came this 64 Bit stuff and since I didn’t update the App it was removed from the stores. […]

  • How to get DPad values in Unity TVOS

    Struggled some time to get the dpad values and the delta touch positions in my Unity TVOS project. Its kind of strange to set it up but it works. In the unity scripting reference you can find this value for this Remote.reportAbsoluteDpadValues and my thought was to call this in Awake or Start but that […]

  • German Developer Award

    The nominees for the german developer award are out Link Three 3! games i worked on are nominated! Scotland Yard (Reality Twist/Ravensburger) Missio for Life (Reality Twist/Missio) Word Wonders (Chimera Entertainment/Dreamfab)

  • Random generated dungeon Part2

    A little update on my random generated dungeon thingy with the relative neighborhood graph algorithm. I randomly generated some nodes on a grid and calculated the neighborhoods with the rng algorithm. Then i calculated the ways on the grid using A*.                   After that i added the […]

  • Random generated dungeons

    Today i was i’m playing around with random generated dungeons. I was reading this paper Relative Neighborhood Graphs and Their Relatives and developed an algorithm to generate an relative neighborhood graph and implemented this in Unity3D in C#. Thirst look:

  • Scotland Yard Master Edition – first trailer surfaced

    My latest project i worked on is the Scotland Yard Master App for iOS and Android. It’s an addition to the Scotland Yard board game with real awesome Augmented Reality (Metaio) features. See it in the first trailer (in german)