STEFAN SIGL

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2D 3D Print AOT AppleTV Asset Store Augmented Reality bed leveling C# Chimera Entertainment Cura Deutscher Entwicklerpreis dungeon Game German developer Award graph GUI IOS manager Metaio Missio for Life Model Mono Objective C octoprint panel Panelmanager Plugin Prototype random raspberry pi Reality Twist Release Scotland Yard Scotland Yard Master screen Shader Thingiverse TVOS uGUI Unity Unity3D Vuforia Warping Word Wonders XCode

  • 3D Printer – Pursa i3

    April 30, 2018
    3D Print
    3D Printer – Pursa i3

    3D Printer are in our lives for such a long time now but i actually didn’t get in touch with one myself so … I bought the Anycubic Pursa i3 when it was on sale 🙂 I actually already printed some items – they do look amazing! I’ll share some of my experiences with leveling […]

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  • IPad Pro/Vuforia/Unity Black Screen Bug

    April 26, 2018
    IOS, Unity, Vuforia, XCode

    So maybe you also ran into the problem that suddenly with Unity 2017.4.0f1 (or any version below the not yet released Unity 2018.1.0f1) version in combination with XCode 9.3 you get a black screen with Vuforia. You get the following error in the debug log:     To fix that you need to download an older […]

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  • Writing native MacOSX plugins using Objective C for Unity

    July 19, 2016
    C#, Objective C, Plugin, Unity3D
    Writing native MacOSX plugins using Objective C for Unity

    Im writing this because in the attempt of creating a native plugin using objective c i had some fallbacks, minor ones but still. I hadn’t found a clear statement about my problem. My Problem was that i got the EntryPointNotFoundException when trying to call my native function from within unity or mono for that matter […]

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  • [uGUI]PanelManager v1.4

    January 1, 2016
    Asset Store, C#, Panelmanager, Release, uGUI, Unity3D
    [uGUI]PanelManager v1.4

    The new feature in this Version is First Selected.   You now can set the First Selected GameObject on each managed panel. This directly accesses Unity’s eventsystem and sets the GameObject in the appropriate slot. This helps especially when creating controller based ui control schemes.     And of course thanks to all who are submitting bugs. […]

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  • Ran out of Trampolines

    May 18, 2015
    AOT, C#, IOS, Mono, Unity3D, XCode

    If Xcode tells you that you ran out of trampolines and your app crashes, don’t worry your application still can jump on your IOS device 😉 If you heavily use recursive Generics (type 1) or like in my case interfaces (type 2) just set the AOT settings higher! I had a great laugh when i read for […]

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  • [uGUI]Panelmanager v1.3

    May 14, 2015
    Asset Store, Panelmanager, uGUI, Unity3D

    Just submitted the update v1.3 for the [uGUI]PanelManager to the Unity AssetStore. Lots of bug fixes mostly regarding to calling methods on state change (timing and the ability to remove them again(not just disable)) Also added a feature to fade the transparency of your panels!  

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  • Dissolve Shader Update

    April 3, 2015
    2D, Asset Store, C#, Shader, Unity3D

    The Dissolve shader got an update. It now supports 2D Sprites. Have fun dissolving stuff in your 2D Game! goto Dissolve Shader

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  • [UGUI]PANELMANAGER 1.23

    February 1, 2015
    Asset Store, C#, GUI, Panelmanager, uGUI, Unity3D

    The fixes in Version 1.23 fixed null selection on add switch panel component fixed not saving the option to show main panel instant added instant option to switch panel component deleted “this.” in this.ManagedPanelGUI(Panel); in the uGUIManagedPanels_Editor. VS2013 threw an error when attaching to Unity

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  • [uGUI]PanelManager 1.2 Released

    January 6, 2015
    Asset Store, C#, GUI, Panelmanager, uGUI, Unity3D

    Version 1.2 is now live in the AssetStore Release Notes: Fixed bug were Methods (before enter state and before leave state) where not called when transition duration was zero Fixed bug in PanelSwitcher component where hiding a hidden panel resulted in showing it Fixed Null reference bug in PanelSwitcher component Added: You can now set MainPanels to show instant […]

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  • UGUI Panel Manager 1.1 Release

    October 20, 2014
    Asset Store, GUI, manager, panel, screen, uGUI, Unity3D

    The 1.1 version of the uGUI Panel Manager is now live in the AssetStore. Version changes: *Moved uGUIMenu.cs to Editor Folder Rename ManagedPanels_Editor.cs to uGUIManagedPanels_Editor.cs *The panelManagers Animatios can now animate panels with fixedDeltaTime so also working with (Pause on == TimeScale == 0) *Fix issue: Panel flagged as MainPanel didn’t properly animate when it was […]

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