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3D Printer – Pursa i3
Read more3D Printer are in our lives for such a long time now but i actually didn’t get in touch with one myself so … I bought the Anycubic Pursa i3 when it was on sale 🙂 I actually already printed some items – they do look amazing! I’ll share some of my experiences with leveling […]
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IPad Pro/Vuforia/Unity Black Screen Bug
Read moreSo maybe you also ran into the problem that suddenly with Unity 2017.4.0f1 (or any version below the not yet released Unity 2018.1.0f1) version in combination with XCode 9.3 you get a black screen with Vuforia. You get the following error in the debug log: To fix that you need to download an older […]
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Writing native MacOSX plugins using Objective C for Unity
Read moreIm writing this because in the attempt of creating a native plugin using objective c i had some fallbacks, minor ones but still. I hadn’t found a clear statement about my problem. My Problem was that i got the EntryPointNotFoundException when trying to call my native function from within unity or mono for that matter […]
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[uGUI]PanelManager v1.4
Read moreThe new feature in this Version is First Selected. You now can set the First Selected GameObject on each managed panel. This directly accesses Unity’s eventsystem and sets the GameObject in the appropriate slot. This helps especially when creating controller based ui control schemes. And of course thanks to all who are submitting bugs. […]
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Ran out of Trampolines
Read moreIf Xcode tells you that you ran out of trampolines and your app crashes, don’t worry your application still can jump on your IOS device 😉 If you heavily use recursive Generics (type 1) or like in my case interfaces (type 2) just set the AOT settings higher! I had a great laugh when i read for […]
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[uGUI]Panelmanager v1.3
Read moreJust submitted the update v1.3 for the [uGUI]PanelManager to the Unity AssetStore. Lots of bug fixes mostly regarding to calling methods on state change (timing and the ability to remove them again(not just disable)) Also added a feature to fade the transparency of your panels!
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Dissolve Shader Update
Read moreThe Dissolve shader got an update. It now supports 2D Sprites. Have fun dissolving stuff in your 2D Game! goto Dissolve Shader
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[UGUI]PANELMANAGER 1.23
Read moreThe fixes in Version 1.23 fixed null selection on add switch panel component fixed not saving the option to show main panel instant added instant option to switch panel component deleted “this.” in this.ManagedPanelGUI(Panel); in the uGUIManagedPanels_Editor. VS2013 threw an error when attaching to Unity
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[uGUI]PanelManager 1.2 Released
Read moreVersion 1.2 is now live in the AssetStore Release Notes: Fixed bug were Methods (before enter state and before leave state) where not called when transition duration was zero Fixed bug in PanelSwitcher component where hiding a hidden panel resulted in showing it Fixed Null reference bug in PanelSwitcher component Added: You can now set MainPanels to show instant […]
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UGUI Panel Manager 1.1 Release
Read moreThe 1.1 version of the uGUI Panel Manager is now live in the AssetStore. Version changes: *Moved uGUIMenu.cs to Editor Folder Rename ManagedPanels_Editor.cs to uGUIManagedPanels_Editor.cs *The panelManagers Animatios can now animate panels with fixedDeltaTime so also working with (Pause on == TimeScale == 0) *Fix issue: Panel flagged as MainPanel didn’t properly animate when it was […]