The 1.1 version of the uGUI Panel Manager is now live in the AssetStore.
*Moved uGUIMenu.cs to Editor Folder
Rename ManagedPanels_Editor.cs to uGUIManagedPanels_Editor.cs
*The panelManagers Animatios can now animate panels with fixedDeltaTime so also working with (Pause on == TimeScale == 0)
*Fix issue: Panel flagged as MainPanel didn’t properly animate when it was already shown in EditMode
*Fix issue: multiple state change calls will now result in the panel moving to the last called state
The new and improved Panel Manager for the new Unity GUI (uGUI) has arrived and is ready for purchase (20$) in the Unity Asset Store.
Let’s start making awesome GUIs with ease 🙂
Asset Store Link
The nominees for the german developer award are out Link
Three 3! games i worked on are nominated!
- Scotland Yard (Reality Twist/Ravensburger)
- Missio for Life (Reality Twist/Missio)
- Word Wonders (Chimera Entertainment/Dreamfab)
A little update on my random generated dungeon thingy with the relative neighborhood graph algorithm.
I randomly generated some nodes on a grid and calculated the neighborhoods with the rng algorithm. Then i calculated the ways on the grid using A*.
After that i added the feature of randomly placed predefined rooms(light blue).
And i connected those with the rest of the nodes. Added some dummy graphics and collision and voila there is my prototype dungeon.
Right now i’m thinking about more features and more parameters to control the outcome … so stay tuned
Today i was i’m playing around with random generated dungeons.
I was reading this paper
Relative Neighborhood Graphs and Their Relatives
and developed an algorithm to generate an relative neighborhood graph and implemented this in Unity3D in C#.
My latest project i worked on is the Scotland Yard Master App for iOS and Android.
It’s an addition to the Scotland Yard board game with real awesome Augmented Reality (Metaio) features.
See it in the first trailer (in german)