The fixes in Version 1.23

  • fixed null selection on add switch panel component
  • fixed not saving the option to show main panel instant
  • added instant option to switch panel component
  • deleted “this.” in this.ManagedPanelGUI(Panel); in the uGUIManagedPanels_Editor. VS2013 threw an error when attaching to Unity

[uGUI]PanelManager 1.2 Released

Version 1.2 is now live in the AssetStore

Release Notes:

  • Fixed bug were Methods (before enter state and before leave state) where not called when transition duration was zero
  • Fixed bug in PanelSwitcher component where hiding a hidden panel resulted in showing it
  • Fixed Null reference bug in PanelSwitcher component
  • Added: You can now set MainPanels to show instant on Start or SceneSwitch
  • Added: You can now have multiple mainPanels
  • Changed Calling Methods on changing state from to UnityEvents (previously Methods where called with „SendMessage“)
  •  Change: exposed
    • public static uGUIManagedPanel FindPanel(string name)
    • you can now get the instance or the GameObject of any panel by calling
    • uGUIManager.FindPanel(“PanelName”).CachedGameObject

UGUI Panel Manager 1.1 Release

The 1.1 version of the uGUI Panel Manager is now live in the AssetStore.

Version changes:
*Moved uGUIMenu.cs to Editor Folder
Rename ManagedPanels_Editor.cs to uGUIManagedPanels_Editor.cs

*The panelManagers Animatios can now animate panels with fixedDeltaTime so also working with (Pause on == TimeScale == 0)

*Fix issue: Panel flagged as MainPanel didn’t properly animate when it was already shown in EditMode

*Fix issue: multiple state change calls will now result in the panel moving to the last called state


uGUI Panelmanager

The new and improved Panel Manager for the new Unity GUI (uGUI) has arrived and is ready for purchase (20$) in the Unity Asset Store.

Let’s start making awesome GUIs with ease 🙂

Page Link

Asset Store Link