Panelmanager

[uGUI]PanelManager v1.4

The new feature in this Version is First Selected.

Bildschirmfoto 2015-12-29 um 12.44.13.png

 

You now can set the First Selected GameObject on each managed panel. This directly accesses Unity’s eventsystem and sets the GameObject in the appropriate slot.

This helps especially when creating controller based ui control schemes.

 

 

And of course thanks to all who are submitting bugs.

  • Fixed a bug there you could only add one script call in a slot like “Call before show” cause the slots did not expand properly.

 

Version is currently in unity’s review process and should be out during the next days.

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[uGUI]PanelManager 1.2 Released

Version 1.2 is now live in the AssetStore

Release Notes:

  • Fixed bug were Methods (before enter state and before leave state) where not called when transition duration was zero
  • Fixed bug in PanelSwitcher component where hiding a hidden panel resulted in showing it
  • Fixed Null reference bug in PanelSwitcher component
  • Added: You can now set MainPanels to show instant on Start or SceneSwitch
  • Added: You can now have multiple mainPanels
  • Changed Calling Methods on changing state from to UnityEvents (previously Methods where called with „SendMessage“)
  •  Change: exposed
    • public static uGUIManagedPanel FindPanel(string name)
    • you can now get the instance or the GameObject of any panel by calling
    • uGUIManager.FindPanel(“PanelName”).CachedGameObject