Tag: random

  • Random generated dungeon Part2

    A little update on my random generated dungeon thingy with the relative neighborhood graph algorithm. I randomly generated some nodes on a grid and calculated the neighborhoods with the rng algorithm. Then i calculated the ways on the grid using A*.                   After that i added the […]

  • Random generated dungeons

    Today i was i’m playing around with random generated dungeons. I was reading this paper Relative Neighborhood Graphs and Their Relatives and developed an algorithm to generate an relative neighborhood graph and implemented this in Unity3D in C#. Thirst look: