Tag: Unity3D

  • [UGUI]PANELMANAGER 1.23

    The fixes in Version 1.23 fixed null selection on add switch panel component fixed not saving the option to show main panel instant added instant option to switch panel component deleted “this.” in this.ManagedPanelGUI(Panel); in the uGUIManagedPanels_Editor. VS2013 threw an error when attaching to Unity

  • [uGUI]PanelManager 1.2 Released

    Version 1.2 is now live in the AssetStore Release Notes: Fixed bug were Methods (before enter state and before leave state) where not called when transition duration was zero Fixed bug in PanelSwitcher component where hiding a hidden panel resulted in showing it Fixed Null reference bug in PanelSwitcher component Added: You can now set MainPanels to show instant […]

  • UGUI Panel Manager 1.1 Release

    The 1.1 version of the uGUI Panel Manager is now live in the AssetStore. Version changes: *Moved uGUIMenu.cs to Editor Folder Rename ManagedPanels_Editor.cs to uGUIManagedPanels_Editor.cs *The panelManagers Animatios can now animate panels with fixedDeltaTime so also working with (Pause on == TimeScale == 0) *Fix issue: Panel flagged as MainPanel didn’t properly animate when it was […]

  • uGUI Panelmanager

    uGUI Panelmanager

    The new and improved Panel Manager for the new Unity GUI (uGUI) has arrived and is ready for purchase (20$) in the Unity Asset Store. Let’s start making awesome GUIs with ease 🙂 Page Link Asset Store Link

  • Random generated dungeon Part2

    A little update on my random generated dungeon thingy with the relative neighborhood graph algorithm. I randomly generated some nodes on a grid and calculated the neighborhoods with the rng algorithm. Then i calculated the ways on the grid using A*.                   After that i added the […]

  • Random generated dungeons

    Today i was i’m playing around with random generated dungeons. I was reading this paper Relative Neighborhood Graphs and Their Relatives and developed an algorithm to generate an relative neighborhood graph and implemented this in Unity3D in C#. Thirst look:

  • Scotland Yard Master Edition – first trailer surfaced

    My latest project i worked on is the Scotland Yard Master App for iOS and Android. It’s an addition to the Scotland Yard board game with real awesome Augmented Reality (Metaio) features. See it in the first trailer (in german)