Tag: C#

  • Connect Four 3D (IOS & TV OS)

    Connect Four 3D (IOS & TV OS)

    A long time ago there was my first project I released in the App Stores called Connect Four 3D then it looks a lot different! And it lied in the stores for a long time. But then came this 64 Bit stuff and since I didn’t update the App it was removed from the stores. […]

  • How to get DPad values in Unity TVOS

    Struggled some time to get the dpad values and the delta touch positions in my Unity TVOS project. Its kind of strange to set it up but it works. In the unity scripting reference you can find this value for this Remote.reportAbsoluteDpadValues and my thought was to call this in Awake or Start but that […]

  • Writing native MacOSX plugins using Objective C for Unity

    Writing native MacOSX plugins using Objective C for Unity

    Im writing this because in the attempt of creating a native plugin using objective c i had some fallbacks, minor ones but still. I hadn’t found a clear statement about my problem. My Problem was that i got the EntryPointNotFoundException when trying to call my native function from within unity or mono for that matter […]

  • [uGUI]PanelManager v1.4

    [uGUI]PanelManager v1.4

    The new feature in this Version is First Selected.   You now can set the First Selected GameObject on each managed panel. This directly accesses Unity’s eventsystem and sets the GameObject in the appropriate slot. This helps especially when creating controller based ui control schemes.     And of course thanks to all who are submitting bugs. […]

  • Ran out of Trampolines

    If Xcode tells you that you ran out of trampolines and your app crashes, don’t worry your application still can jump on your IOS device 😉 If you heavily use recursive Generics (type 1) or like in my case interfaces (type 2) just set the AOT settings higher! I had a great laugh when i read for […]

  • Dissolve Shader Update

    The Dissolve shader got an update. It now supports 2D Sprites. Have fun dissolving stuff in your 2D Game! goto Dissolve Shader

  • [UGUI]PANELMANAGER 1.23

    The fixes in Version 1.23 fixed null selection on add switch panel component fixed not saving the option to show main panel instant added instant option to switch panel component deleted “this.” in this.ManagedPanelGUI(Panel); in the uGUIManagedPanels_Editor. VS2013 threw an error when attaching to Unity

  • [uGUI]PanelManager 1.2 Released

    Version 1.2 is now live in the AssetStore Release Notes: Fixed bug were Methods (before enter state and before leave state) where not called when transition duration was zero Fixed bug in PanelSwitcher component where hiding a hidden panel resulted in showing it Fixed Null reference bug in PanelSwitcher component Added: You can now set MainPanels to show instant […]

  • Random generated dungeon Part2

    A little update on my random generated dungeon thingy with the relative neighborhood graph algorithm. I randomly generated some nodes on a grid and calculated the neighborhoods with the rng algorithm. Then i calculated the ways on the grid using A*.                   After that i added the […]

  • Random generated dungeons

    Today i was i’m playing around with random generated dungeons. I was reading this paper Relative Neighborhood Graphs and Their Relatives and developed an algorithm to generate an relative neighborhood graph and implemented this in Unity3D in C#. Thirst look: